Sign up for the waiting list for Summer Term
Student Gallery for Fall Term
New Master Class Trailers
CGMA at CTN
Check out our new Workshops
Sign up for the waiting list for Summer Term
Seating is limited.
Student Gallery for Fall Term
Check out some of our students amazing work.
New Master Class Trailers
Located in the Master Class pages.
CGMA at CTN
Eric Ryan demo image at CTN. More images to come
Check out our new Workshops
Digital Painting, Character Design, Animal Drawing, and more…
MASTER CLASSES
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Perspective For Entertainment Design
Next enrollment deadline April 20th, 2012
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Dynamic Sketching 1
Next enrollment deadline April 24th, 2012
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Dynamic Sketching 2
Next enrollment deadline April 24th, 2012
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Analytical Figure Drawing 1
Next enrollment deadline April 20th, 2012
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Digital Painting 1
Next enrollment deadline April 20th, 2012
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Analytical Figure Drawing (Hands, Feet, Head, Composition)
Next enrollment deadline April 20th, 2012
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Intro to Character and Creature Design
Next enrollment deadline April 20th, 2012
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Character Design for Animation
Next enrollment deadline April 20th, 2012
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Storyboarding for Animation
Next enrollment deadline April 20th, 2012
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Environment Sketching (Sci-Fi)
Next enrollment deadline April 20th, 2012
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Fundamentals for Creative Environment Design
Next enrollment deadline April 20th, 2012
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Environment Design 1
Next enrollment deadline April 19th, 2012
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Environment Design 2
Next enrollment deadline April 19th, 2012
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Vehicle & Mechs 1
Next enrollment deadline April 20th, 2012
INSTRUCTORS
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Master profile
James Paick
James Paick is currently a freelance concept artist working for clients such as Naughty Dog, NCsoft, Trion, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios.
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Master profile
Jason Scheier
Jason Scheier is a Visual Development Artist and Concept designer currently living in Pasadena California.
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Master class
ANALYTICAL FIGURE DRAWING 1 ANALYTICAL FIGURE DRAWING (HANDS, FEET, HEAD, COMPOSITION) REGISTER
Master profile
Michael Hampton
Michael Hampton has been teaching classes related to the figure for close to ten years, focusing on teaching anatomy and figure drawing in a way that is specifically tailored to students entering the fields of animation, illustration, and game art.
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Master profile
Erik D. Martin
Erik D. Martin is a visual development artist currently working out of Los Angeles. Erik has previously taught at the Art Institute. His clients include Walt Disney, Technicolor, Big Huge Games, Tofu Girls, Nickelodeon and Kazu Kibuishi’s Amulet.
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Master profile
Paul Christopher
Paul Christopher Paul Christopher is a freelance illustrator whose film and video game clients have included Warner Brothers Studios, Sony Studios, Fox Studios, Universal Studios, NCsoft, and Infinity Ward.
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Master profile
Philip Dimitriadis
Philip Dimitriadis has worked as a concept designer within the entertainment industry for the past 14 years. His work experience has encompassed 2d and 3d design for various companies such as Disney, Sony, MGM, Fox, Big Idea Productions, Reel FX, Mike Young Productions, Threshold Entertainment, Christian Broadcast Network and Warner Brothers.
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Master profile
Derek Kosol
Derek Kosol has been a concept artist in the industry for over seven years. He has worked in studios such as Disney, Carbine Studios, and Supervillain Studios LLC where is has worked as a concept artist/illustrator and texture artist for films and games and advertisements.
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Master profile
Polina Hristova
Polina Hristova is currently a concept artist at Obsidian Entertainment. She graduated Art Center in 2009 with a Bachelors of Science in Entertainment Design. She has had the pleasure to work at studios such as: Naughty Dog, Sony Santa Monica, Lucas Film Animation, and Obdisian Entertainment.
Credits: Uncharted 2: Among Thieves, Playstation Move Heros, Star Wars: The Clone Wars animated TV series, -
Master profile
Steven MacLeod
Steven MacLeod has been story boarding at Dreamworks Animation for 5 years and has worked on How to Train Your Dragon (2010) and is currently working on The Croods (2013). While attending Calarts, he did an animation internship with James Baxter Animation, and a story internship at Pixar.
Credits: How To Train Your Dragon, The Croods
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Master profile
Nate Wragg
Nate Wragg was born in Davis, CA in 1983. Wragg has gone on to work as an illustrator and designer on various projects-including Ratatouille, Toy Story 3 and the soon-to-be-released Puss and Boots. He was one of the primary character designers on the Pixar Feature Toy Story 3.
TESTIMONIALS
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At first I was a bit skeptical about how much I could get out of this class, but after the first week I was pleasantly surprised how challenging the class assignments were. The progress I made when the last week was over was like night and day! I have recommended this class to my peers and I will continue my education here!
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CGMA offers an enviroment were knowlegde is not only shared by the teacher. But among the students as well. *thumbs up*
CGMA tilbyder et miljø hvor viden ikke kun bliver delt af læren. Men også blandt eleverne selv. *thumbs up*
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The online classes at CGMA are the greatest and most effective course-experiences you can experience in your own home!
Online-kursene hos CGMW er den beste og meste effektive kurs-opplevelse du kan oppleve i ditt eget hjem!