Environment Design 1
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Perspective For Entertainment Design
Next enrollment deadline April 20th, 2012
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Dynamic Sketching 1
Next enrollment deadline April 24th, 2012
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Dynamic Sketching 2
Next enrollment deadline April 24th, 2012
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Analytical Figure Drawing 1
Next enrollment deadline April 20th, 2012
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Digital Painting 1
Next enrollment deadline April 20th, 2012
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Analytical Figure Drawing (Hands, Feet, Head, Composition)
Next enrollment deadline April 20th, 2012
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Intro to Character and Creature Design
Next enrollment deadline April 20th, 2012
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Character Design for Animation
Next enrollment deadline April 20th, 2012
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Storyboarding for Animation
Next enrollment deadline April 20th, 2012
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Environment Sketching (Sci-Fi)
Next enrollment deadline April 20th, 2012
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Fundamentals for Creative Environment Design
Next enrollment deadline April 20th, 2012
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Environment Design 1
Next enrollment deadline April 19th, 2012
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Environment Design 2
Next enrollment deadline April 19th, 2012
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Vehicle & Mechs 1
Next enrollment deadline April 20th, 2012
This class is now filled to capacity. If you have any questions, please email us at registration@cgmwonline.com
-CGMA "Become a Better Artist"
James Paick is currently a freelance concept artist working for clients such as Naughty Dog, NCsoft, Trion, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios.
Master class
Environment Design 1
- Dates:
- April 20th - June 16th, 2012 + 1 extra week for content review.
- Fees:
- $599
- Pre-reqs:
- Fundamentals for creative environment design or excellent drawing and digital painting foundations.
- Materials:
- Photoshop or Painter
- Course Description:
This course focuses on the basic and general outline of creating an environment as used in illustration and concept design for the video game and film industries. There will be a firm focus on creating thumbnail and final illustrations, composition, value studies, perspective and digital painting techniques in Photoshop.
- Course Outline
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Click to view
- Week 1: The basics of composition perspective and values.
- Week 2: Full value painting and lighting.
- Week 3: Concepts for environments.
- Week 4: Paintover of previous weeks assignment.
- Week 5: Basics of color.
- Week 6: Concept design project.
- Week 7: Review of thumbnails.
- Week 8: Final review.